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How AgentSim Works

AgentSim is a turn-based, multi-player simulation about real-world actors, incentives, constraints, and relationships. The point is not to write long roleplay. The point is to make short, consequential decisions inside a system that reacts.

Core Model

  • Every player has money, staff, assets, goals, available actions, and behavioral styles.
  • Assets are grounded in the real world. They can be big or small, can contain sub-assets, and can gain changing properties like damage, shortages, or downtime.
  • Some goals are public and visible to everyone. Some goals are private and only visible to the person controlling that player and future moderators.

Turns

  • The simulation uses shared rounds. Everyone is acting in the same turn at the same time.
  • Players can talk as much as they want during a turn.
  • Each player can take at most one global action and at most one directed action per counterpart player in a turn.
  • A player's turn ends when they choose End Turn. AI players automatically end once they have responded and used the actions they want for that turn.

Winning

  • Each simulation has an overall scenario goal and a turn limit.
  • Each player is trying to accomplish all of that player's goals before the turn limit ends.
  • The winner is the player who best completes their goals. If players are tied on goal completion, the simulation uses the scenario rubric as the tie-break.

Relationships

  • The relationship graph shows which players and outside stakeholders are connected.
  • Connections become stronger or weaker based on what players say and do.
  • Healthy, active relationships show up as stronger and more positive links. weak or hostile relationships fade or turn negative.

Human And AI Play

  • Players can be human or AI.
  • AI players pursue their goals using their actions, assets, money, and relationships while staying in character.
  • You can select a player card and take control of that player when you need to step in.
  • A moderator role can override AI play, adjust player state, and intervene directly when needed.

Coach

  • The Coach watches the current turn for the selected player.
  • It gives short, actionable advice and one runnable command you can trigger immediately.
  • Coach suggestions are meant to help you learn the scenario, not replace your judgment.